The Prince Rurik loved his homeland and persons very much; he would not permit the Charr's attack. So what he likes is not only just holding safe. He likes to expel all the Charr out of Ascalon. But in the brain of the vintage king, the prince's idea is very childish and silly. After being beaten time and time again, the vintage monarch did not dare to have any other idea. So what he likes is just keep the existing Guild Wars 2 gold and deny to take any other risk to get into a conflict. His concept is not without a cause and he is very domineering on this topic. When his children objected his concept and desire to take a conflict to get relieve of those charr, he could not endure it and address it as a challenge to his prestige, so the prince got the penalty.
In this way, Prince Rurik lost his distinguished identity and rank and then was compelled to depart his homeland without any Guild Wars 2 gold. However, he was not solely. We choose to pursue him, because he could give us hope. He notified us that in the west of the snow-capped mountains, there was a powerful country - Kryta. Prince Rurik wanted to make partners with them, and then use their strength to retrieve the land of Ascalon which was invaded by the Charr.
Eventually, we got through the Borlis Pass and reached at the fortress of the dwarves. The king of the dwarves entitled Aristotle mallet" displayed his greeting for our arrival, and displayed us the right direction we should move ahead. However, they were unable to give us more help or more GW2 gold, because this country was also suffering the anguish, the rebels were the stone summit drawers.
source:http://www.ugw2gold.net/news_view/1178.html
source:http://www.ugw2gold.net/news_view/1178.html
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