A guardian that is completely specced into dmg does more dmg than an elementalist could ever do and has higher party utility. A ranger that is complelty specced into power/condition dmg does still deal more direct dmg than an elementalist. There is no issue how you use your trait points you never have a possibility to get good at certain thing or get some Guild Wars 2 gold by yourself. If I do specc my elementalist for raw dmg, then I desire to be adept to deal raw dmg and to be extremly squishy. Less dmg than a full dmg warrior. Less dmg than a full dmg mesmer. Less dmg than a full dmg robber. But for the god’s sake, more dmg than a full dmg guardian.
If I do specc my elementalist for full bunker, then I desire to be adept to be very tanky and durable with reduced dmg. Less tanky and durable than a full bunker guardian, but therefor a bit more dmg. Elementalists don’t just and only deplore because they don’t deal the dmg of warriors and Mesmers that is currently too much for PvE. We don’t deplore because we want to be broken up. We just desire to have a kittening location being in a assembly, having a chance to focus or not, being useful in our way to get more GW2 gold.
The class desires a allotment of reworks to get into that location, usually I do believe that the game desires a entire overhaul of the boon, cc and AoE scheme. I play guardian for FoTM,level-led it to 49 and do quite a couple of dailies with it (100+ pristines). Yesterday I just had my fastest FoTM 28 with pugs (35mins from mossman 1st strike to maw kill with Guard, Guard, conflict, Elem comp) and it was mostly because of what the elem and Guild Wars 2 gold conveyed the the group. That’s what made me inquisitive about elementalist and conceiving about rolling one, and conveyed me to this subforum.
Nearly all through the battles our party organised to hold 20+ stacks of might thanks to the elem, and that's where I think elementalist contain their location in assemblies right now, providing large amount of support in the pattern of boons, healing, cleanse, combo areas while still doing sensible allowance of damage.